Table of Contents
☑ Compatible with web and mobile game design
☑ Simple to learn
☑ Open source
Languages designed to use less memory while their code or an application is running are referred to as lightweight. They aid in:
- Simplicity of implementation across online, mobile, desktop, and other platforms
- In facilitating rapid learning through the use of a minimum syntax and semantics
☑ Supports many engines and frameworks
☑ 2D and 3D game development
With the right platforms and tools, you can develop 2D and 3D browser-based games. 2D games are video games in which the player can only move in two dimensions. These games are typically “flat,” allowing both horizontal and vertical movement. An example is Celeste.
However, when playing a 3D game, you can freely navigate all three dimensions. Consequently, the player is free to explore a “real world” setting in which everything has length, height, and depth and they can turn in any direction. Super Mario Odyssey is an excellent example.
✅ Tower Building
The popular puzzle game Bejeweled first appeared online in the early 2000s. Similar to Candy Crush, you must align three identical gems in a row to create matches and increase your score.
Using the arrow keys, players rearrange tiles on a grid in the engaging game 2048. The objective is to create tile combinations that total 2048.
✅ Words With Friends
✅ Angry Birds
Game engines are pieces of software that allow developers to incorporate additional elements such as music, animations, graphics, and physics into video games. There are numerous options available when searching for a game engine or rendering library that can be tailored to your particular needs. Listed below are a few notable instances.
PixiJS is a free and open-source engine that excels in both API polish and speed. The 2D renderer is compatible with numerous other platforms, allowing you to create games for multiple platforms. The engine’s open-source nature also encourages a helpful community to contribute to its continued development.
Using this rendering software’s powerful capabilities, it is possible to create everything from simple animations to complex 3D games. Similar to PixiJS, BabylonJS is supported by a substantial development community and is freely accessible to all users.
Phaser game development is HTML5-optimized and playable on desktop computers and mobile devices. Its primary purpose is the production of 2D video games for multiple platforms.
Phaser’s ability to utilize additional plugins as needed is a notable feature. Consequently, you can decrease the size of your equipment without sacrificing functionality.
The melonJS framework is lightweight and flexible, allowing you to create plugins in whatever manner is most effective. Include elements such as physics, particle effects, sprites, and collisions. It is also well-known for its user-friendliness, which distinguishes it from other game engines.
📌 HTML5 Canvas
The Canvas API primarily supports 2D images. You can create stunning, interactive 3D and 2D visuals with lightning-fast frame rates using the canvas> element and the WebGL API.
WebGL achieves this by adding OpenGL ES 2.0 support to the HTML canvas> element. APIs that adhere to these specifications can fully utilize the graphics acceleration hardware of the user’s device.
Haxe is supported by its own virtual machines (HashLink and NekoVM), but it can also run in an interpreted environment. Its code can be compiled for any platform supported by the Haxe compiler.
You can create rich, interactive visuals, cross-platform applications, and games with PixiJS. It is a rendering toolkit that eliminates the need to learn the WebGL API or to be concerned with browser and device compatibility.
PixiJS will gracefully switch to HTML5’s canvas in the event that WebGL is unavailable. PixiJS is a suitable framework for developing interactive content, especially considering Adobe Flash’s declining popularity in recent years. You can adapt it to your interactive, graphical, and HTML5 gaming projects.
Cross-platform compatibility and gradual degradation mean less hassle and more time to immediately enjoy your work. Applying PixiJS’s magic to your next project is a great way to rapidly create polished and refined user experiences without having to write low-level code or worry about browser incompatibility.
The code may be located on a GitHub repository. Using high-level libraries such as Three.js or GLGE, SceneJS, PhiloGL, and many others, sophisticated 3D computer animations can be created and displayed in the browser without the need for a separate program or plugin.
- Ready-made: Frameworks facilitate the rapid and simple development of websites. They are sometimes compared to bricks because they serve the same function — constructing large structures from numerous small components. In fact, there are numerous pre-existing code solutions; there is no need to begin from scratch.
Step #1. Choose a text editor
Start by selecting an editor. The majority of coders on Codecademy have access to the CodeWizards HQ editor, which will be used in the examples below. You may use an alternative online editor, such as Codepen, if you do not currently have access to these.
Step #2. Make a game canvas
The canvas will be created with the initial lines of code. Adaptable dimensions permit the modification of both height and width. This procedure has four steps. Make sure your tags contain the canvas code. Declare your variables and retrieve the canvas within the tags prior to developing the start Game procedure. In the loaded tags, the “Start Game” function is invoked. To generate a title, simply nest a tag inside another tag.
Step #3. Give your guy some weight
Let’s stuff the player with weight. Here are the necessary steps:
- Adjust the descent rate. The canvas function requires the generation and storage of a new interval.
- Create an action that enables the player to draw and another that enables movement across the screen. Add code playback to your player —even if your character is falling, it should stop as soon as it hits the ground.
- You should add the following method to your create Player function: halt Player. The function should then be called after the Player action.
Step #4. Create jump logic for your player
Let’s make the player leap when the spacebar is pressed. Incorporate a jump function, a speed property, and a jumping boolean into your create Player procedure.
Java is widely used in mobile gaming, particularly when developing games for the Android platform. As a result, it makes sense to learn the necessary skills.
The only limitation of iOS is that it cannot run Java applications. As a result, if you build your mobile game in Java, you can expect a small, Android-only audience. However, the Android market is massive, and there is plenty of room for newcomers to grow.